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Known as
the Guardians of Order in the peaceful era before the Freedom
Guard uprising, the base Imperium infantry unit is armed with a
laser rifle and wears a powered armor suit. |
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A
fearless mechanical killer, the Bion is armored like a walking
tank. This one-man cyborg death squad carries a massive plasma
rifle and can fire at both ground and air units. |
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Exterminators
are equipped with anti-gravity generators which allow them to
hover over water. As infantry, they can also move over steep
gradients that are generally inaccessible to hover vehicles.
Exterminators are armed with poly-acid grenades that dissolve
metal. They are very effective at attacking armor. |
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The
Amper is the Imperium's version of first aid, this lunatic cyborg
fires darts into dying infantry units that boost the target's
health to full, but leave the unit poisoned so that its health
will steadily decrease unit the unit dies. The Amper can also be
used as an offensive weapon, bring slow death to enemy infantry. |
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The
Infiltrator can morph into enemy infantry and is able to steal
plans for enemy units and buildings. The unit can also observe he
opponent's Minimap at the HQ building. Plans for units are
obtained at the building where that unit is produced. The
Infiltrator must return safely to his own HQ with all stolen
plans. |
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The
Hostage Taker snatches infantry units, lobotomizes them and
converts them into Suicide Zombies. Shortly after the infantry
unit is run over and captured, it is released, now under the
player's control and with a high-powered explosive strapped to its
back. |
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Scout
Runner is a fast moving hover vehicle is armed with a laser and is
fairly effective against both infantry and armor. However, it is
not very sturdy, and is used primarily for front line
reconnaissance. |
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The
Plasma Tank is tough and packs a formidable plasma cannon. The
Imperium overruns the enemy with endless waves of these ruinous
machines. |
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The
Tachyon Tank is the largest, most heavily armored beast on the
battlefield. It's a ponderous mountain of havoc that has the last
word in any argument. When the enemy does manage to overpower one
of these Juggernaughts, it has the ability to self-destruct and
take any nearby units down with it. |
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A huge,
hovering nightmare, the Shredder tears through infantry like a
runaway saw. Although it has no ranged attack, it is fast, heavily
armored, and inflicts severe damage on any infantry. |
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The
S.C.A.R.A.B is a long range weapon fires a fragmenting projectile
that breaks into numerous burning particles over its target. This
vehicle is slow and lightly armored, but it can enclose itself in
a retractable armored exoskeleton when it gets in trouble. The
unit cannot fire while this armor is engaged, but can weather a
considerable beating while waiting for reinforcements. |
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Armed
with a laser rifle, the Troop Transport can carry up to five
infantry units at a time. |
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The MAD
(Mobile Air Defense) fires bladed orbs at enemy air units. Like
the Freedom Guard Flak Jack, it cannot fire at ground units and
should be defended against land attack. |
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The
Recon Drone is a small unmanned drone is lightly armored and has
no offensive capability. It is used solely to scout enemy targets. |
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The
Cyclone embodies the core of the Imperium aerial force. The unit
is fairly rugged and can engage both air and ground units.
However, the Cyclone's neutron cannon has a limited energy source
and must recharge at the Re-Arming Deck. |
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The Sky
Fortress is a floating platform that houses the largest plasma
cannon know to humanity. It's slow to recharge but makes a lasting
impact. |
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Copyright
1997, 2000
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